Welcome to InteractionOps’s documentation!

It is a set of operators which boost Blender interactivity between user and application by using only five functional buttons.
Table of Contents:
- Installation
- Menus and Pies
- Operators(Functions)
- IOPS Main
- Functional “F1/F2/F3/F4/F5” Buttons
- Modes
- Align Between Two
- Align Origin to Normal
- Align Origin To Face Normal
- Object Align to Face
- Drop It
- Put On
- Complex Modal Rotation - 3 Points
- Object Three Point Rotation
- Object Rotate
- Rotate object local X/Y/Z-axis by 90 degrees
- Normalize Location/Rotation/Scale/Dimensions values
- Match Transform Active
- Object Auto Smooth
- Kitbash Grid
- Name from Active
- Object Replace
- UV Maps Add/Remove
- UV Maps Cleaner
- Object Visual Origin
- Visual Origin
- Select Bounded Loop/Ring
- Grow Loop/Ring Selection
- Select Bounded Ring
- Mouse Fill Select
- Mouseover Fill Select
- Mesh Convert Selection
- Connect Edges
- LineUp Selected Edges
- Equalize edges
- Delete Selection
- Mirror Mesh Along Selected Face
- Mesh to Grid
- Cursor Bisect
- Copy Edges Angle
- Copy Edges Length
- Mesh Quick Snap
- UV Channel Hop
- Assign Vertex Color
- Drag Snap (Object/UV)
- Drag Snap Cursor
- Drag Snap UV
- Quick Snap
- Snap Combos
- Grid from active object
- Z_OPS.py Operators Documentation
- Easy Array Modifier
- Easy Curve Modifier
- Easy Solidify/Bevel Modifier
- Curve Spline Type
- Curve Subdivide
- Cursor Rotate
- Split Screen Area
- Split Screen Area New
- Save/Load Space Data
- UI Property Switch
- Maya Isolate
- Outliner Collection Ops
- Open Asset in Current Blender
- Render Asset Thumbnail
- Materials from Textures
- Image Reload
- Library Reload
- Executor
- Run Text
- Script Executor
- Cyclic Switching Axis/PivotPoint/Snap
- Preferences